BETTING TERMINOLOGIES

ALL SPORTS BETTING TERMS AND TERMINOLOGIES EXPLAINED

When you first enter the world of online betting, it can be overwhelming. There are a lot of betting terms to master, and understanding the various elements of betting terminologies can seriously affect your enjoyment of the games. Taking a moment to familiarize yourself with the various terms and phrases will help you to feel more comfortable and sound like a serious player even while you learn the ropes.

The betting terms you will want to master first will be the terms related to odds and placing bets. They are some of the most common terms and will also keep you from being confused by the bookmakers. Once you have mastered some of these terms you can move on to the more advanced and colourful bits of betting terminology.

This glossary of betting terms and terminologies provides a handy reference for you to come back to, should you come across any language or terminology that you either don’t understand or feel would benefit from some clarification.

  1. Three Way

This is where you place your bet on either the three major possible outcomes in a football match.

1 – Home Team  : You place your bet on the home team to win.

X – Draw               : You place your bet on the match to end in a draw. The game can end in a goalless  draw or a 1-1, 2-2 or 4-4 draw.

2 – Away Team   : You place your bet on the away team to win.

2. OVER (OV) and UNDER (UN)

(a) Full Time

(a) Over 0.5       : The total number of goals scored in the match should be 1 or more.

     Under 0.5     : The total number of goals scored in the match must be less than 1, that is no goal should be scored.

(b) Over 1.5      : The total number of goals scored in the match should be 2 or more.

     Under 1.5     : The total number of goals scored in the match must be less than 2, that is 1 goal should be scored or the match ends in a goalless draw.

(c) Over 2.5       : The total number of goals scored in the match should be 3 or more .

     Under 2.5     : The total number of goals scored in the match must be less than 3, that is either 2 goals, 1 goal or no goal should be scored.

(d) Over 3.5       : The total number of goals scored in the match should be 4 or more .

     Under 3.5     : The total number of goals scored in the match must be less than 4, that is, either 3 goals, 2 goals, I goal or no goal should be scored.

(e) Over 4.5       : The total number of goals scored in the match should be 3 or more .

     Under 4.5     : The total number of goals scored in the match must be less than 5, that is, either 4 goals, 3 goals, 2 goals, 1 goal or no goal should be scored.

(f) Over 5.5       : The total number of goals scored in the match should be 3 or more .

     Under 5.5     : The total number of goals scored in the match must be less than 6, that is, either 5 goals, 4 goals, 3 goals, 2 goals, 1 goal or no goal should be scored.

3. Both Teams To Score (BTTS) or Goal  No Goal (GG)

(a) FULL TIME

Predict if both teams will score at least one goal in this match. Own goals count for the team in whose favor they have been scored. Possible options:

  • YES (GG) – bet wins, if both teams scored in the match
  • NO (NG) – bet wins if at least one of the teams did not score in the match

* Bets on this market are settled on the result of the match at the end of its full time including all injury and stoppage time.

(b) BOTH TEAMS TO SCORE – HALF TIME

Predict if both teams will score at least one goal in this match by HALFTIME. Own goals count for the team in whose favor they have been scored. Possible options:

  • YES (GG) – bet wins, if both teams score in the match by HALFTIME
  • NO (NG) – bet wins if at least one of the teams did not score in the match by HALFTIME

* Bets on this market are settled at either half time or on the result of the match at the end of its full time including all injury and stoppage time depending on the bookie you use

4. Double Chance

This is where you back on two of the major possible outcomes in a match.

(a) Home/Draw (DC 1X)

Home team to win or a draw. You only lose if the home team wins the match

(b) Home/Away (DC 12)

Backs either the home or away team to win. Either a home win or an away win grants you victory. You only lose if the match ends a draw.

(c) Away/Draw (DC X2)

Backs either the a draw or an away win. You only lose if the home team wins the match.

5. FIRST HALF  (HALF TIME)

This is where a punter places your bet on either the three major possible outcomes in a football match at halftime only.

1 – Home Team  : You place your bet on the home team to win at halftime.

X – Draw               : You place your bet on the match to end in a draw at half time. The game can end in a goalless  draw or a 1-1, 2-2 or 4-4 draw.

2 – Away Team   : You place your bet on the away team to win at halftime.

*Bets on this market are settled at either half time or at the end of the match based on the result at the end of its first half, including all injury and stoppage time  depending on bookie.

DC HT 

You have to predict the outcome of the first half time of the match. There are 3 possible outcomes:

1X (considering only the goals scored during the 1st HT the home team wins or draws)
X2 (considering only the goals scored during the 1st HT the away team wins or draws)
12 (considering only the goals scored during the 1st HT the home team wins or the away team wins)

DNB HT 

You have to predict which team will be winning at the end of the 1st HT. If during the 1st HT the two teams score the same amount of goals the selection will be void. There are 2 possible outcomes:

1 DNB HT – Home team wins at the end of the 1st Half
2 DBN HT – Away team wins at the end of the 1st Half

GG/NG HT 

You have to predict if the two teams will score at least one goal each during the first half time of the match. There are two possible outcomes:

GG (both teams score at least one goal each during the first half time of the match)
NG (one or both the teams do not score any goal during the first half time of the match)

Over/Under – First Half

Predict if the total number of goals scored during the entire match are over/under a given line/spread indicated by Half Time.

0.5 and 1.5 and 2.5

O 0.5 HT – over 1 goal is scored during 1st Half Time
U 0.5 HT – under 1 goal is scored during 1st Half Time

O 1.5 HT – over 2 goals are scored during 1st Half Time
U 1.5 HT– under 2 goals are scored during 1st Half Time

O 2.5 HT– over 3 goals are scored during 1st Half Time
U 2.5 HT– under 3 goals are scored during 1st Half Time

C.SCORE HT – You have to predict the correct score of the first half time of the match. 

TOT  G. HT * You have to predict the number of goals that will be scored during the first half time of the  match choosing among the ranges offered.

0 T.G HT – zero goals will be scored during the 1st Half Time
1 T.G HT – 1 goal will be scored during the 1st Half Time
2+ T.G HT – 2 or more goals will be scored during the 1st Half Time

O/E HT –  You have to predict if the number of goals scored during the first half time of the match is going to be odd or even number.

6. SECOND HALF 

You have to predict the outcome of the second half time of the match.

1X2 – 2HT  You have to predict the outcome of the second half time of the match, without considering the score achieved during the first halftime. There are three possible outcomes:

1 (considering only the goals scored during the 2nd HT the home team wins)
X (considering only the goals scored during the 2nd HT the two teams draw)
2 (considering only the goals scored during the 2nd HT the away team wins)

DC 2HT You have to predict the outcome of the second half time of the match. There are 3 possible outcomes:

1X (considering only the goals scored during the 2nd HT the home team wins or draws)
X2 (considering only the goals scored during the 2nd HT the away team wins or draws)
12 (considering only the goals scored during the 2nd HT the home team wins or the away team wins)

DNB 2HT You have to predict which team will be winning at the end of the 2nd HT, without considering the goals scored during the 1st HT. If during the 2nd half the two teams score the same amount of goals the selection will be void. There are 2 possible outcomes:

1 DNB 2HT – Home team wins at the end of the 2nd Half
2 DBN 2HT – Away team wins at the end of the 2nd Half

GG/NG 2HT You have to predict if the two teams will score at least one goal each during the second half time of the match. There are two possible outcomes:

GG (both teams score at least one goal each during the second half time of the match)
NG (one or both the teams do not score any goal during the second half time of the match)

OV/UN 2HT  You have to predict if the total number of goals scored during the second half time of the match will be over or under the spread indicated

OV 0.5 2HT – over 1 goal is scored during 2nd Half 
UN 0.5 2HT – under 1 goal is scored during 2nd Half 

OV 1.5 2HT – over 2 goals are scored during 2nd Half 
UN 1.5 2HT– under 2 goals are scored during 2nd  Half 

OV 2.5 2HT– over 3 goals are scored during 2nd Half 
UN 2.5 2HT– under 3 goals are scored during 2nd Half 

C.SCORE 2HT – You have to predict the correct score of the second half time of the match, without considering the goals scored during the first half time

TOT  G. 2HT –  You have to predict the number of goals that will be scored during the second half time of the  match choosing among the ranges offered.

0 T.G 2HT – zero goals will be scored during the 2nd Half 
1 T.G 2HT – 1 goal will be scored during the 2nd Half 
2+ T.G 2HT – 2 or more goals will be scored during the 2nd Half

O/E 2HT –  You have to predict if the number of goals scored during the second half time of the match is going to be odd or even number.

7. DRAW  NO BET (ASIAN)

This means that if you place your bet on either the home team or the away team and the match ends in a draw, your stake is refunded. This is because the full time results are settled with an odd of one(1)

You can back either the home team or away team to win only.

8. CORRECT SCORE

(a) Full Time

This where you predict on the exact score of a match at full time. The scores can be 0:0, 1:0, 0:1, 2:0, 0:2, 2:5, 4:4, or any other score.

(b) HALF TIME

This where you predict on the exact score of a match at half time. The scores can be 0:0, 1:0, 0:1, 2:0, 1:1, 2:2 or any other score.

9. HALF TIME/FULL TIME (HT/FT)

Mostly referred to as HT/FT or HTFT. In this category, punters predict the result of the match at halftime and full time respectively. There is a total of 9 outcomes here. The match outcomes are represented by the numbers (1), (2) and letter (X).

Home – Home 1/1      : The home team to lead at halftime and also win the match.

Home – Draw 1/X        : The home team to lead at halftime and the match ends in a draw.

Home – Away 1/2        : The home team to lead at halftime and the away team to win the match.

Draw – Home X/1        : The match ends in a draw at halftime but the home team wins the match.

Draw –Draw X/X          : The match ends in a draw at both halftime and fulltime.

Draw – Away X/2         : The match ends in a draw at half time but the away team wins the match.

Away – Home 2/1        : The away team to lead at half time and the home team to win the match.

Away – Draw 2/X         : The away team to lead at halftime and the match ends in a draw.

Away – Away 2/2         : The away team to lead at halftime and also win the match

10. HOME/AWAY

You have to predict the outcome of home or away team choosing among the markets offered.

H WIN BOTH You have to predict if the home team will win both halves. There are two possible outcomes:

Yes (the home team will win both halves)
No (all other cases)

A WIN BOTH You have to predict if the away team will win both halves. There are two possible outcomes:

Yes (the away team will win both halves)
No (all other cases)

H WIN EITH You have to predict if the home team wins at least one half. There are two possible outcomes:

Yes (the home team wins at least one half)
No (all the other cases)

A WIN EITH You have to predict if the away team wins at least one half. There are two possible outcomes:

Yes (the away team wins at least one half)
No (all the other cases)

H SC BOTH (Home SB HT) You have to predict if the home team will score in both first and second half time of the match. The bet offers two possible outcomes:

Yes (home team will score in both half times)
No (home team will not score in both half times)

A SC BOTH (Away SB HT) You have to predict if the away team will score in both first and second half time of the match. The bet offers two possible outcomes:

Yes (away team will score in both half times)
No (away team will not score in both half times)

H CL SHEET   Clean sheet means betting on a home team to prevent the other team from scoring a goal.  Own goals count to the team credited with the goal. There are two possible outcomes:

Yes CSH– If the Away team does not score a goal, the bet is a winner
No CSH–If the Away team does score a goal, the bet is a winner

A CL SHEET Clean sheet means betting on the away team to prevent the other team from scoring a goal.  Own goals count to the team credited with the goal. There are two possible outcomes:

Yes CSA– If the Home team does not score a goal, the bet is a winner
No CSA–If the Home team does score a goal, the bet is a winner

HNB You have to predict if the away team will win the match or if the match will end in draw. If home team wins, the selection will be voided. There are two possible outcomes:

X HNB – match will end in draw
2 HNB – away team will win

ANB You have to predict if the home team will win the match or if the match will end in draw. If home team wins, the selection will be voided. There are two possible outcomes:

1 ANB – home team will win
X ANB – match will end in draw

G.HOME  Goals Home You have to predict the number of goals that will be scored by the home team during the whole match choosing among the alternatives offered

G.AWAY  Goals Away You have to predict the number of goals that will be scored by the away team during the whole match choosing among the alternatives offered

HSH AWAY `  HSH Away You have to predict in which half time will be scored more away goals. There are three possible outcomes:

1st (during the first half time will be scored more away goals)
2nd (during the second half time will be scored more away goals)
Equal (during the first and the second half time will be scored the same amount of goals by away team)

HSH HOME  ` HSH Home You have to predict in which half time will be scored more home goals. There are three possible outcomes:

1st (during the first half time will be scored more home goals)
2nd (during the second half time will be scored more home goals)
Equal (during the first and the second half time will be scored the same amount of goals by home team)

TEAM SCORE You have to predict which team will score during regular time.  There are 4 possible outcomes:

1 – home team will score during regular time
2 –  away team will score during regular time
Both – both teams will score during regular time
None – none will score during regular time

H/A O/U   You have to predict if the total number of goals scored by the home/away team during the entire match will be over or under the spread indicated. There are 4 possible outcomes for each spread:

H/A O/U0.5

Over Home – total number of goals scored by the home team will be over 1
Under Home – total number of goals scored by the home team will be less than 1
Over Away – total number of goals scored by the away team will be over 1
Under Away – total number of goals scored by the away team will be less than 1

H/A O/U1.5

Over Home – total number of goals scored by the home team will be over 2
Under Home – total number of goals scored by the home team will be less than 2
Over Away – total number of goals scored by the away team will be over 2
Under Away – total number of goals scored by the away team will be less than 2

H/A O/U2.5

Over Home – total number of goals scored by the home team will be over 3
Under Home – total number of goals scored by the home team will be less than 3
Over Away – total number of goals scored by the away team will be over 3
Under Away – total number of goals scored by the away team will be less than 3

O/E Home  You have to predict if the number of goals scored by the home team during the entire match is going to be odd or even number.  If the home team does not score any goal the winning selection is even.

O/E Away  You have to predict if the number of goals scored by the away team during the entire match is going to be odd or even number.  If the away team does not score any goal the winning selection is even. 

11. TOTAL GOALS EXACTLY

Predict the exact total number of the goals. Possible options:

  • 0 (GE0) – bet wins when there is no goal scored in the match
  • 1 (GE1) – bet wins if there is exactly 1 goal in the match (1:0 or 0:1)
  • 2 (GE2) – bet wins if there are exactly 2 goals in the match (0:2, or 1:1, or 2:0)
  • 3 (GE3) – bet wins if there are exactly 3 goals in the match
  • 4 (GE4) – bet wins if there are exactly 4 goals in the match
  • 5 (GE5) – bet wins if there are exactly 5 goals in the match
  • 6 (GE6+) – bet wins if there are 6 or more goals in the match

* Bets on this market are settled on the result of the match at the end of its full time including all injury and stoppage time.

12. ODD/EVEN

Predict whether the total goals in the match would be odd (1,3,5,7…) or even (2,4,6,8…). Own goals count. Possible options:

  • ODD (OD) – bet wins if the match ends with an odd number of goals – 1,3,5,7…
  • EVEN (EV) – bet wins if the match ends with even number of goals – 2,4,6,8…

0 (zero) goals will be settled as EVEN

* Bets on this market are settled on the result of the match at the end of its full time including all injury and stoppage time.

13. EURO HANDICAP

Predict the outcome of the match after given goals are added to one of the team , after the final score. (Imaginary goals only applicable in this market)

Euro 1:0– Home team is getting advantage of 1 goal

  • Home  – bet wins if the Home team wins with any number of goals, or the match ends without winner.
  • Draw  – bet wins if the Away team wins with exactly 1 goal, i.e. 0:1, 1:2, 4:5, etc…
  • Away  – bet wins if the Away wins with at least 2 goals difference, i.e. 1:3, 2:5, 0:2 etc…

Euro 0:1– Away team is getting advantage of 1 goal

  • Home  – bet wins if the Home team wins with 2 or more goals.
  • Draw  – bet wins if the Home team wins with exactly 1 goal.
  • Away – bet wins if the Away teams wins the game with any number of goals, or the match ends without a winner.

Euro 2:0– Home team is getting advantage of 2 goals

  • Home – bet wins if the Home team wins with any number of goals,  or the home team loses by 1 goal or the match ends without winner.
  • Draw – bet wins if the Away team wins with exactly 2 goals, i.e. 0:2, 1:3, 4:6, etc…
  • Away – bet wins if the Away wins with at least 3 goals difference, i.e. 0:3, 2:5,  etc…

Euro 0:2– Away team is getting advantage of 2 goals

  • Home  – bet wins if the Home team wins with 3 or more goals.
  • Draw – bet wins if the Home team wins with exactly 2 goals.
  • Away – bet wins if the Away teams wins the game, or loses with at most 1 goal.

Euro 0:3– Away team is getting advantage of 3 goals

  • Home – bet wins if the Home team wins with 4 or more goals.
  • Draw – bet wins if the Home team wins with exactly 3 goals.
  • Away – bet wins if the Away teams wins the game, or loses with at most 2 goals.

14. COMBO MARKET

(a) FULL TIME RESULT (3 WAY) + TOTAL GOALS OVER/UNDER

Predict the full time outcome and if the total number of goals will be Over or Under a given line.

1 & O/U 1.5  You have to predict together that the final result of the match will be 1 (home win) and if the number of goals scored will be over or under 2 goals. There are 2 possible outcomes:

1 & OV – At the end of the match home team will win and total number of goals will be over 2
1 & UN – At the end of the match home team will win and total number of goals will be under 2

X & O/U 1.5 You have to predict together that the final result of the match will be X (draw) and if the number of goals scored will be over or under 2 goals. There are 2 possible outcomes:

X & OV – match will end in draw and total number of goals will be over 2
X & UN – match will end in draw and total number of goals will be under 2

2 & O/U 1.5 You have to predict together that the final result of the match will be 2 (away win) and if the number of goals scored will be over or under 2 goals. There are 2 possible outcomes:

2 & OV – at the end of the match away team will win and total number of goals will be over 2
2 & UN – at the end of the match away team will win and total number of goals will be under 2

1 & O/U 2.5 You have to predict together that the final result of the match will be 1 (home win) and if the number of goals scored will be over or under 3 goals. There are 2 possible outcomes:

1& OV – at the end of the match home team will win and total number of goals will be over 3
1 & UN – at the end of the match home team will win and total number of goals will be under 3

X & O/U 2.5 You have to predict together that the final result of the match will be X (draw) and if the number of goals scored will be over or under 3 goals. There are 2 possible outcomes:

X & OV – match will end in draw and total number of goals will be over 3
X & UN – match will end in draw and total number of goals will be under 3

1 & O/U 3.5 You have to predict together that the final result of the match will be 1 (home win) and if the number of goals scored will be over or under 4 goals. There are 2 possible outcomes:

1&ON – at the end of the match home team will win and total number of goals will be over 4
1&UN – at the end of the match home team will win and total number of goals will be under 4

X & O/U 3.5 You have to predict together that the final result of the match will be X (draw) and if the number of goals scored will be over or under 4 goals. There are 2 possible outcomes:

X & OV – match will end in draw and total number of goals will be over 4
X & UN – match will end in draw and total number of goals will be under 4

2 & O/U 3.5 You have to predict together that the final result of the match will be 2 (away win) and if the number of goals scored will be over or under 4 goals. There are 2 possible outcomes:

2 & OV – at the end of the match away team will win and total number of goals will be over 4
2 & UN – at the end of the match away team will win and total number of goals will be under 4

1 & O/U 4.5 You have to predict together that the final result of the match will be 1 (home win) and if the number of goals scored will be over or under 5 goals. There are 2 possible outcomes:

1 & OV – at the end of the match home team will win and total number of goals will be over 5
1 & UN – at the end of the match home team will win and total number of goals will be under 5

X & O/U 4.5 You have to predict together that the final result of the match will be X (draw) and if the number of goals scored will be over or under 5 goals. There are 2 possible outcomes:

X & OV – match will end in draw and total number of goals will be over 5
X & UN – match will end in draw and total number of goals will be under 5

2 & O/U 4.5 You have to predict together that the final result of the match will be 2 (away win) and if the number of goals scored will be over or under 5 goals. There are 2 possible outcomes:

2 & OV – at the end of the match away team will win and total number of goals will be over 5
2 & UN – at the end of the match away team will win and total number of goals will be under 5

(b) FULL TIME RESULT (3 WAY) + BOTH TEAMS TO SCORE

Predict the full time outcome and if both teams will score or not.

There are 6 possible outcomes:

1 & GG – Home team wins and both teams score at least one goal each during the whole match
1 & NG – Home team wins and one or both teams do not score any goal during the whole match

X & GG – Match ends in draw and both teams score at least one goal each during the whole match
X & NG – Match ends in draw and one or both teams do not score any goal during the whole match

2 & GG – Away team wins and both teams score at least one goal each during the whole match
2 & NG – Away team wins and one or both teams do not score any goal during the whole match

(c) FULL TIME RESULT (3 WAY) + TOTAL GOALS OVER/UNDER + GG/NG

You have to predict together if the final result of the match will be 1 (home win), X (draw) or 2 (away win), if the total number of goals will be Over or Under a given line and if both teams will score at least one goal each during the whole match (GG) or one or both the teams do not score any goal during the whole match (NG).

1 & O/U 1.5 & GG/NG  You have to predict together that the final result of the match will be 1 (home win) and if the number of goals scored will be over or under 2 goals and if both teams will score at least one goal each during the whole match (GG) or one or both the teams do not score any goal during the whole match (NG).  There are 2 possible outcomes:

1 & OV & GG – At the end of the match home team will win and total number of goals will be 2 goals or more and both teams will score.
1 & UN & NG – At the end of the match home team will win and total number of goals will be under 2 and away team fails to score

X & O/U 1.5 & GG/NG You have to predict together that the final result of the match will be X (draw) and if the number of goals scored will be over or under 2 goals and if both teams will score at least one goal each during the whole match (GG) or one or both the teams do not score any goal during the whole match (NG). There are 2 possible outcomes:

X & OV & GG – match will end in draw and total number of goals will be 2 or more and both teams will score.
X & UN & NG – match will end in draw and none of the teams scores.

2 & O/U 1.5 & GG/NG You have to predict together that the final result of the match will be 2 (away win) and if the number of goals scored will be over or under 2 goals and if both teams will score at least one goal each during the whole match (GG) or one or both the teams do not score any goal during the whole match (NG). There are 2 possible outcomes:

2 & OV & GG – at the end of the match away team will win and total number of goals will be 2 or more and both teams will score.
2 & UN & NG – at the end of the match away team will win and total number of goals will be under 2 and the home team fails to score.

1 & O/U 2.5 & GG/NG You have to predict together that the final result of the match will be 1 (home win) and if the number of goals scored will be over or under 3 goals and if both teams will score at least one goal each during the whole match (GG) or one or both the teams do not score any goal during the whole match (NG). There are 2 possible outcomes:

1& OV & GG – at the end of the match home team will win and total number of goals will be over 3 and both teams to score.
1 & UN & NG – at the end of the match home team will win and total number of goals will be under 3 and the away team fails to score.

X & O/U 2.5 & GG/NG You have to predict together that the final result of the match will be X (draw) and if the number of goals scored will be over or under 3 goals and if both teams will score at least one goal each during the whole match (GG) or one or both the teams do not score any goal during the whole match (NG). There are 2 possible outcomes:

X & OV & GG – match will end in draw and total number of goals will be 4 or over and both teams to score.
X & UN & NG – match will end in draw and none of the teams scores.

1 & O/U 3.5 & GG/NG You have to predict together that the final result of the match will be 1 (home win) and if the number of goals scored will be over or under 4 goals and if both teams will score at least one goal each during the whole match (GG) or one or both the teams do not score any goal during the whole match (NG). There are 2 possible outcomes:

1 & OV & GG – at the end of the match home team will win and total number of goals will be 4 o over and both teams will score.
1 & UN & NG – at the end of the match home team will win and total number of goals will be under 4 and either one or none of the team scores.

X & O/U 3.5 & GG/NG You have to predict together that the final result of the match will be X (draw) and if the number of goals scored will be over or under 4 goals and if both teams will score at least one goal each during the whole match (GG) or one or both the teams do not score any goal during the whole match (NG). There are 2 possible outcomes:

X & OV & GG – match will end in draw and total number of goals will be 4 or over and both teams will score.
X & UN & NG– match will end in draw and none of the teams will score.

2 & O/U 3.5 & GG/NG You have to predict together that the final result of the match will be 2 (away win) and if the number of goals scored will be over or under 4 goals and if both teams will score at least one goal each during the whole match (GG) or one or both the teams do not score any goal during the whole match (NG). There are 2 possible outcomes:

2 & OV & GG – at the end of the match away team will win and total number of goals will be 4 or over and both teams will score.
2 & UN & NG – at the end of the match away team will win and total number of goals will be under 4 and either one or none of the teams will score.

1 & O/U 4.5 & GG/NG You have to predict together that the final result of the match will be 1 (home win) and if the number of goals scored will be over or under 5 goals and if both teams will score at least one goal each during the whole match (GG) or one or both the teams do not score any goal during the whole match (NG). There are 2 possible outcomes:

1 & OV & GG – at the end of the match home team will win and total number of goals will be 5 or over and both teams will score.
1 & UN & NG – at the end of the match home team will win and total number of goals will be under 5 and either one or none of the teams will score.

X & O/U 4.5 & GG/NG You have to predict together that the final result of the match will be X (draw) and if the number of goals scored will be over or under 5 goals and if both teams will score at least one goal each during the whole match (GG) or one or both the teams do not score any goal during the whole match (NG). There are 2 possible outcomes:

X & OV & GG – match will end in draw and total number of goals will be 6 or over and both teams to score.
X & UN & NG – match will end in draw and none of the teams will score.

2 & O/U 4.5 & GG/NG You have to predict together that the final result of the match will be 2 (away win) and if the number of goals scored will be over or under 5 goals and if both teams will score at least one goal each during the whole match (GG) or one or both the teams do not score any goal during the whole match (NG). There are 2 possible outcomes:

2 & OV & GG – at the end of the match away team will win and total number of goals will be 5 or over and both teams will score.
2 & UN & NG – at the end of the match away team will win and total number of goals will be under 5  and either one or none of the teams will score.

(d) HALF TIME COMBO

  • 1 HT COMBO You have to predict together that the outcome of the first half will be 1 (home win) and if the number of goals scored during the first half of the match will be over or under 2 goals.

There are 2 possible outcomes:

1 HT & OV HT – home leads during 1st half and total number of goals scored during 1st half is over 2 goals
1 HT & UN HT – home leads during 1st half and total number of goals scored during 1st half is under 2 goals

  • X HT COMBO You have to predict together that the outcome of the first half will be X (draw) and if the number of goals scored during the first half of the match will be over or under 2 goals.

There are 2 possible outcomes:

X HT & OV HT – first half ends in draw and total number of goals scored during 1st half is over 2 goals
X HT & UN HT – first half ends in draw and total number of goals scored during 1st half is under 2 goals

  • 2 HT COMBO You have to predict together that the outcome of the first half will be 2 (away win) and if the number of goals scored during the first half of the match will be over or under 2 goals.

There are 2 possible outcomes:

2 HT & OV HT – away team leads during 1st half and total number of goals scored during 1st half is over 2 goals
2 HT & UN HT – away leads team during 1st half and total number of goals scored during 1st half is under 2 goals

15. HALF WITH MOST GOALS – 3 WAY

Predict which half will have the most goals in a match

First Half – 1st Half : Bet wins if more than half of the total goals are scored in the first half.

Draw – None of the Halves (equal number of goals) : Bet wins if the number of goals scored in the first half is equal to the number of goals scored in the second half or if the match ends goalless.

Second Half – 2nd Half : Bet wins if more than half of the total goals are scored in the second half.

16. NUMBER OF GOALS IN GROUPS ON FULL TIME

Predict in which range the total number of goals by both teams at full time falls in

In most bookies, there are four possible outcomes.

  • 0 or 1 goal in total
  • 2 to 3 goals in total
  • 4 to 5 goals in total
  • 6 or more goals in the match

17. FIRST TEAM TO SCORE – 3 WAY

Predict which team will score the first goal in a match

1 – Home team to score the first goal

X – No team will score the first goal (0:0)

2 – Away team will score the first goal

18. TO WIN REST OF THE MATCH

With a rest of the match bet or in-play Live bet, you can bet on home win(1*), Draw(0*) or a win for the away team (2*).

*This means that only goals that are scored after the bet has been placed,will be accounted for the settling of the bet. So for you the match starts all over again with the score 0-0.

19. FIRST GOAL SCORER.

Predicting the first goal scorer in the match. The player can be from either side.

20. WIN MARGIN

You have to predict the margin of victory of the home/away team choosing among the alternatives offered. The margin of victory is computed subtracting to the amount of goals scored by the home team the amount of goals scored by the away team.

There are 7 possible outcomes in most bookies:

H by 1 – home team wins with 1 goal difference
H by 2 – home team wins with 2 goals difference
H by 3+  home team wins with 3+ goals difference
Draw –  match ends in draw
A by 1 – away team wins with 1 goal difference
A by 2 – away team wins with 2 goals difference
A by 3+  away team wins with 3+ goals difference

21. WIN TO NIL

You have to predict if the home/away team will win conceding any goal to his opponent. There are two possible outcomes:

Yes HWTN (the home team wins without conceding any goal)  
No HWTN (the home team loses, draws and/or concedes at least one goal to its opponent)
Yes  AWTN (the away team wins without conceding any goal)
No AWTN  (the away team loses, draws and/or concedes at least one goal to its opponent)

22. MATCH FLOW  

You have to predict together if the final result of the match will be 1(home win), X (draw) or 2 (away win) and which team will score the first goal of the match. There are 7 possible outcomes:

1 – 1st /1 – home team scores first goal of the match and home team wins the match
1 – 1st /X – home team scores first goal of the match and the match ends in draw
1 – 1st /2 – home team scores first goal of the match and away team wins the match

No Goal – no goals are scored

2 – 1st/1 – away team scores first goal of the match and home team wins the match
2 – 1st /X – away team scores first goal of the match and the match ends in draw
2 – 1st /2 – away team scores first goal of the match and away team wins the match

23. HT/FT C.Sc  

You have to predict together the correct score of first half time and the correct score of the entire match choosing among the ranges offered.

24. HCP EXTRA

You have to predict the final result (outcome)of the match taking in consideration the handicap in brackets. For example (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.

There are 12 possible outcomes:

(0:1) 1 H -Home win (when the final result is a home win after the handicap of 1 goal advantage is added to the away team score, for example, match ends with  2:0; 4:2; 5:3, etc)
 (0:1) X H – Draw (when the final result is a draw after the handicap of 1 goal advantage is added to the away team score, for example, match ends with 1:0; 3:2; 5:4 etc)
(0:1) 2 H – Away win (when the final result is away win after the handicap of 1 goal advantage is added to the away team score, for example, match ends with 0:0; 1:1; 2:2; 1:2 etc)

(0:2) 1 H – Home win (when the final result is a home win after the handicap of 2 goals advantage is added to the away team score, for example, match ends with 3:0; 4:0; 4:1; 5:2 etc)
(0:2) X H – Draw (when the final result is a draw after the handicap of 2 goals advantage is added to the away team score, for example, match ends with 2:0; 4:2; 5:3 etc)
(0:2) 2 H –Away win (when the final result is away win after the handicap of 2 goals advantage is added to the away team score, for example, match ends with 0:0; 1:1; 2:1 etc)

(1:0) 1 H – Home win (when the final result is a home win after the handicap of 1 goal advantage is added to home team score, for example, match ends with  0:0; 1:1; 1:0; 2:1 etc
(1:0) X H – Draw (when the final result is a draw after the handicap of 1 goal advantage is added to home team score, for example, match ends with 1:2; 2:3; 0:1

(1:0) 2 H – Away win (when the final result is away win after the handicap of 1 goal advantage is added to home team score, for example, match ends with  1:2; 2:4 etc)

(2:0) 1 H – Home win (when the final result is a home win after the handicap of 2 goals advantage is added to home team score, for example, match ends with: 0:1; 0:0; 1:1; 1:0; 2:3 etc)
(2:0) X H – Draw (when the final result is a draw after the handicap of 2 goals advantage is added to home team score, for example, match ends with 0:2; 2:4; 1:3 etc)
(2:0) 2 H – Away win (when the final result is away win after the handicap of 2 goals advantage is added to home team score, for example, match ends with 0:3; 1:4; 2:5 etc )

25. ASIAN HANDICAP – FULL TIME

Predict the Full Time outcome of the match after the given Asian Handicap is applied to the final score.

The following are the types of Asian Handicap markets available;

(a) Level Asian Handicap betting

A level Asian Handicap is offered when there is no perceived difference in abilities between two teams – both start the game with 0 goals. You are essentially betting on the overall winner of the game.

The difference being that the draw has been removed; so if the match ends level, your stake is refunded. This is the same as a Draw No Bet market.

The table below shows how the result on a Level Asian Handicap – no perceived advantage for either team – affects your payout.

* Bet void: The bet is void and your stake is returned.

(b) Single Asian Handicap Betting

Single Asian Handicap betting is ideal when there is a large perceived difference in ability between two teams.

The supposed better team will be awarded a goal handicap to eliminate the difference in quality for betting purposes. For example they will start the game with -0.5, -1, -1.5, -2 goals.

The table below highlights how the result on a Single Asian Handicap affects your payout.

 

(c) Split Asian Handicap Betting

A Split Asian Handicap betting market is available when the adjudged difference between the two teams’ ability is less defined.

The market allows you to split your stake on a team over two handicaps. For example a favoured team may start the game with (0 & -0.5), (-0.5 & -1), (-1 & -1.5) goals.

The table below outlines how the result on a Split Asian Handicap affects your payout.

* Win half stake: You win half of your stake, which is multiplied by your odds, and half is returned. 
* Lose half stake: You lose half of your stake and the other half is returned.

Benefits of Asian Handicap Betting

You can trade Asian handicaps in-play, reacting to match specifics, which allows you to trade exactly as you would on any other football market – placing bets pre-game to give you trade-out opportunities, or use the Asian Handicap market during the game to lock in a profit.

In addition there are a number of benefits to betting on Asian Handicap markets:

  • Even if the team you backed are defeated, your bet can still win, or be voided, depending on the handicap. This lowers your risk of losing your bet compared to a 1X2 market. For instance the two graphs below show the winning outcomes on a bet for the underdog to win on the 1X2 market compared to the Underdog covering the + 1.5 goal handicap.
  • Asian Handicaps are the chosen market for many professional bettors – meaning the market tends to offer better value.
  • Betting margins are lower as the draw has been removed, giving you more chance of a sustained profit over time.
  • By eliminating the perceived bias between two teams, it gives bettors more value on highly favoured teams.

 

 

MORE TERMINOLOGIES 

Accumulator/MultiBet: A series of bets on multiple outcomes.

* All outcomes must be successful for the Punter to win the bet.

Action: Any kind of bet.

Against the Spread: A bet where you try to determine which team will cover the spread; not necessarily which team will win.

Ante Post: It is also possible to place some football bets weeks, months and sometimes years in advance. For example when you bet on the premiership or world cup winner. Such bets are called ‘ante post’-bets. The term ‘ante post’ comes from the world of horse racing. Making such an ante-post bet can be really successful if during the time it becomes clear that the team backed is increasingly favoured to win.

Arbitrage Betting: A system where you can use the highest odds from different bookmakers on one sporting event to create a situation of guaranteed profit. Regardless of the outcome of a match you can ensure, by hedging your bets, that you will be getting win. It just takes a bit of work, some calculations and some shopping around to create an arbitrage situation, but the benefits of it can be huge.

Asian Handicap: Asian handicaps are, as the name suggests, a special type of handicap betting popular in the Far East and commonly used in football betting. In addition to typical +1, 0, and -1 handicaps seen in standard handicap football match betting, Asian handicap allows for a ¼ goal, ½ goal and a ¾ goal start. On the face of it this may not seem to make a lot of sense, since any team that beats (or loses to) a ½ goal start will also beat (or lose to) a ¼ goal start. However, there is more to ¼ and ¾ ball betting than meets the eye. As for normal handicap betting, the underdog will be awarded a head start of a handicap, and the favourite will concede a handicap of the same magnitude. For the purposes of bet settlement, the predetermined number of the handicap will be added to the real number of goals. Where no handicap is awarded (0:0 handicap), a drawn game will result in a tied bet and returned stakes. if either side wins, bets backing that team will win, whilst bets backing the other will lose. Similar rules apply for 1 goal (0:1) and 2 goal (0:2) Asian handicaps. When ½ ball handicaps are applied, bets can only be won or lost – a tied bet is impossible. If the handicap is set at ¼ (or ¾, 1¼, 1¾ etc) of a goal, then any bets on the match will be settled as a split stakes bet, with half the stake going on the handicap ¼ of a goal less than the quote and half on the handicap a ¼ of a goal more. For example, with a ¼ ball handicap, half the stakes will be settled as though the handicap was 0, and half as though the handicap was ½. It follows, then, that if a team beats a ¼ ball handicap by ½ or more, the backer will win the whole bet; if they lose by ½ or more, the backer will lose the whole bet. It is only when the result falls within ¼ of the handicap that the result is different from a conventional handicap. When a team beats the handicap by a ¼, the backer receives half stakes on a win, and half returned. For example, if £10 were staked at odds of 1.95 for a ¼ ball advantage, a drawn game would return a profit of £4.75. This is known as a “win ½”. If a team loses by a ¼, the backer has only half his stake returned. This is known as a “loss ½”.

Bar: In a horse racing betting forecast, certain horses are considered such distant outsiders that their odds are not quoted. The odds beyond which runners are not included are referred to as ‘bar’, so you might see a forecast that includes ’50-1 bar’.

Bet: To lay money on the correct prediction of an outcome.

Banker: A selection that is fancied very, very strongly indeed. It will often be the cornerstone of combination bets.

Beard: A friend or acquaintance whose job is to place a bet in order to conceal the true identity of the real bettor.

Betting Exchange: An exchange is a peer-to-peer betting network, enabling you to place bets and ‘match’ wagers placed by your fellow punters.

Bookie/Bookmaker: A company who is licensed to accept bets on the result of an event based on their provision of odds to the customer.

BTTS: Both Teams To Score

Canadian: A Canadian (also known as a Super Yankee) consists of 26 bets involving 5 selections in different events. The bet includes 10 doubles, 10 trebles, 5 fourfolds plus an accumulator. A minimum of 2 of your selections must be successful to get a return.

Cash out: The cash out option has become increasingly popular in online betting. This is when a punter can settle a bet before it has finished, such as cashing out a 6-fold accumulator with five legs already having been won and not wanting to risk the sixth leg winning also. You can cash out on a winning bet in an individual soccer match too for example, and the cash out price offered will naturally be lesser than risking the bet running to full time.

Chalk: The favorite.

Chalk player: A person who usually places his bets on the favorite.

Circled Game: Applies to US sports. A game where the betting activity is limited by the bookmaker; this usually happens where bad weather or injury may significanlty alter the chances of either team winning, thereby making the outcome far more uncertain.

Clean sheet: Think of a clean sheet as a shutout. It is when a team successfully comes through a game without having conceded a goal or any points. This is a big pride of defences and in betting you will see options like To Win To Nil which means that you are backing a side to win without conceding in the game.

Closing Line: The point after which odds on a particular market are set is known as the closing line. Before this point, odds may be adjusted according to the number of wagers being received on either side of a market.

Combination Bet: A combination bet is where you place multiple bets on your selections to eliminate the risk and to maximise the potential gain. It is a full coverage bet so even if one selection loses, the entire bet won’t be lost (like in an accumulator). So for example if you have five selections you could make ten different 3x combos from them, or five 4x combos.

Correct Score: Correct score betting is popular with football, where the total number of typical scores is limited. The odds are dependent on the actual match odds between the two teams.

Dog: Somebody who is expected to lose a fight or contest. Also known as the “underdog”.

Dog player: A person who usually places his bets on the underdog.

Doubles: An accumulator which involves two selections. Both must be successful for the bet to win.

Double Action: An “if-bet” that proceeds if the precedent bet is won, tied or cancelled.

Double Chance: Occasionally, bookmakers may reduce the 3 outcomes for a football match to 2, by what is known as ‘Double Chance’ betting, where a single price is offered on a win or draw. If the backed team wins or draws, the bet wins; if the team loses, so does the bet. With double chance bets there is no possibility for the draw. The win/draw odds will always be shorter than for both the individual win and draw odds, because the chances of either outcome occurring are greater than for each one separately.

Double Result: Some bookmakers now offer books for the half-time result only, and more typically the “double result”, that is, the result at both half-time and full-time. For football matches this means a total of 9 betting possibilities is commonly available. This is a popular alternative to simply backing an outright result, which may often be at unattractively short odds. Obviously the risk is greater since there are more possible outcomes (9 as compared to 3 with standard match betting), but consequently the odds are better. The highest odds are obviously available for the home team to be winning at half-time and the away team to win after 90 minutes. Typically, odds of 28/1 can be found for this unlikely double result, and can be even higher if the home team is a strong favourite.

Draw No Bet: This is a form of a coverage bet when you back a selection in a football match for example, to win, but if the game is drawn then you will get your stake back. So in the outcome of a draw, essentially no bet has been made. It’s a coverage bet so naturally you will sacrifice odds compared to backing the selection to win outright.

Drift: When the price of a selection moves out (gets bigger), often due to a lack of support. That selection is said to be “on the drift”.

Dutching: Dutching is where you take your planned stake and then use it to spread over more than one outcome on an event. For example if you had a £10 stake and you spread it on two outcomes. you could use £4 on a home win, £6 on a draw. This is based on the same amount of winnings coming back should either of the outcomes happen.

Each Way: In contests with large fields, even the shorter-priced favourites may have quite high odds. To increase the chances of a punter winning something from this bet, it may be offered each way. Each way bets are actually two bets, one for the win and one for a high placing, and are settled as two bets. The place part is calculated at a fraction of the win odds. This fraction will vary by sport and event, and will always be displayed where each way betting is available. In a football tournament the each way part is usually settled at half odds for 1st and 2nd place only. Consider a £10 each way bet on England to win the World Cup at 10/1. If England win, a £150 profit would be made; £100 for the win at 10/1 and £50 for finishing in the top 2 at 5/1. If England lost in the final, the profit would only be £40; £50 from the place part minus the £10 stake lost on the win.

Edge: A punter’s advantage in a bet.

Evens: A betting term for a 50/50 shot in an event. If you see a football team at even money then the bookmaker is assessing them as having a 50/50 shot of winning the game. In decimal odds that will portrayed as 2.0 and which way you go it means that whatever you stake, that is what you would get back. So place a £10 even money stake, you win £10 straight.

Exotic: Any bet other than a straight bet or parley – also called a prop or proposition.

Exposure: The maximum amount of money a sports book stands to lose in a game.

Favorite: The team or individual the bookies rate most likely to win the contest they are betting on.

First Goalscorer: A bet placed on a player to score the first goal in the event.

First half bet: A bet placed solely on the first half of a game.

Fold: A fold represents the number of selections in an accumulator, i.e a Four-Fold Accumulator consists of 1 bet involving 4 selections in different events. All must be successful to get a return.

Form: Form rates how a team is currently performing.

GamCare: The UK national centre for information, advice and practical help with regard to the social impact of gambling.

Goal line: Alternative goal line wagers are those which do something that traditional over/under market does not. It offers whole goals which increases the risk on a bet, because then it introduces a push option which can cause a loss. But the odds may be more appealing and there is also a split bet on alternative goal line wagers available where you split your stake between two goal-line options.

Goliath: A Goliath consists of 247 bets involving 8 selections in different events. The bet includes 28 doubles, 56 trebles, 70 fourfolds, 56 five folds, 28 six folds, 8 seven folds and an accumulator. A minimum of 2 of your selections must be successful to get a return.

Half time bet: A bet placed on the half time result.

Half time result: A bet that involves the Punter correctly predicting the result of a match at half time.

Handicap: A system used by bookmakers to make a one sided event become a more attractive betting proposition to the punter. For example, the weaker team may start with a one goal advantage. Known as the Spread in US sports. For fractional handicaps (0.5, 1.5 etc.), there is no possibility of a draw. If the margin of victory is same as the quoted handicap, all bets on the selected team will lose.

Handicapper: A person who studies, rates and bets on sporting events and/or races.

Hedging: This involves placing a bet on opposing outcome to the punters original selected outcome in order to guarantee winnings or cut losses.

Heinz: A Heinz consists of 57 bets involving 6 selections in different events. The bet includes 15 doubles, 20 trebles, 15 four folds, 6 five folds and an accumulator. A minimum of 2 of your selections must be successful to get a return.

Hook: Half a point added to e.g. football or basketball betting lines.

IBAS: Independent Arbitration Betting Service. An arbitration service which was launched to deal with betting disputes between punters and bookmakers.

Lay: When a bookmaker accepts bets it is often said that they lay a bet. A bookmaker It will often be known as a layor.

Lengthen: When a bookmaker sees little activity on a particular outcome, they may choose to lengthen or increase the odds available.

Line: The current odds or point spread on a particular event.

Lock: US term for an almost guaranteed winner.

Longshot: A team or horse perceived unlikely to win.

Lucky 15: A Lucky 15 consists of 15 bets involving 4 selections in different events. The bet includes 4 singles, 6 doubles, 4 trebles, and 1 fourfold. If only one selection wins, as a consolation returns are paid to double the odds. If all four selections win, a bonus of 10% is added to total returns. For the bonus to apply, all selections must win (none void or non-runners). For each-way bets the consolation is paid only on the win part of the bet. Lucky 15 bets are accepted on horse racing and greyhounds only. Also Lucky 31 and Lucky 63 exist.

Martingale: With origins in 18th century France, a martingale is a betting system in which the gambler doubles the stake placed on a new bet after each bet that is lost. By doubling the stake each time, the gambler aims to recoup all prior losses when a win is achieved.

Match Betting: The most popular and common fixed odds betting market is match betting. In standard match bets between two teams, winning odds are available for both, and the wager will either win or lose depending on the outcome of the event. Since a significant proportion of games end without any winner, the “draw” is offered as a betting option. Football fixed odds match betting is sometimes known as 1X2 betting. On fixed odd coupons, a “1” denotes the home team, with the away team represented by a “2” and the draw by an X.

Monkey: Bookmakers slang for £500.

Multiples: Another term for Accumulators. Multiple bets involve more than one selection. Double and trebles are popular wagers for football match betting. A double is one bet involving two selections in different events, both of which must be successful for the bet to win. The odds for a double are calculated by multiplying together the separate odds for the two single bets. Accumulators contain 4 or more selections. Often, the only limit to the number of selections included within an accumulator bet is the bookmaker’s maximum allowable payout on one bet.

Nap: A tipster’s best bet of the day.

No action: A bet where no money is lost or won.

Non Runner: This is one for horse racing punters and it is an important one. If you back a selection in a race and that horse doesn’t make it to the starting line for whatever reason, then it is called a Non Runner. Because of such unforeseen circumstances that would involve pulling a horse before the race, then most bookmakers will offer your stake back if your horse is a Non Runner as long as it’s not an ante post wager.

Number Spread: An index spread based on the number of runs, goals and points scored in an event.

Odds: Also referred to as the price. The returns a bookmaker offers for a selection to win.

Odds On: Refers to a price where the odds are less than evens (fractional) or 2 (decimal).

Odds Against: Refers to a price where the odds are greater than evens (fractional) or 2 (decimal).

Outright Bet: An outright bet is the most straightforward wager that you can make. You can place an outright bet on a League winner, a Cup winner, a horse to win a race or who will be the next Prime Minister. This is just a straight single wager when you pick on selection from an event to win.

Outsider: The opposite of a favourite.

Over: An increasingly popular football fixed odds market is total goals betting, sometimes known as over/under. A commonly available over/under bet available in football is over/under 2.5 goals. By introducing a decimal, this removes the possibility of a draw, leaving only two possible outcomes. Some bookmakers like to introduce an extra outcome to the book. 3 outcomes might include: fewer than 2 goals; exactly 2 goals; and more than 2 goals. Other bookmakers introduce even more, although this is with a view to increasing their profit margin on the book.

Over-round: In theory a betting book should be 100%, so a toss of a coin would be even money heads, even money tails. However the bookmakers’ profit margins mean the figure is usually above 100%. In cases where it is less this is referred to as ‘over-round’.

Parlay: The US term for an accumulator.

Patent: A Patent consists of 7 bets involving 3 selections in different events. The bet includes a single on each selection, plus 3 doubles and 1 treble. Just one successful selection guarantees a return.

Permutations or Perms: There is a way to find 7 bets from only 3 selections, making use of what have incorrectly become known as permutations or perms. Consider the following 3 selections: Bolton to beat Charlton, evens Leeds to beat Liverpool, 6/4 Southampton to beat Tottenham 5/4 First off, each selection can be taken as a single match bet. Secondly, there is one treble available at odds of 11.25, calculated by multiplying together the odds for each of the 3 singles (2 x 2.5 x 2.25). However, there are also 3 doubles available too, by “perming” any 2 games from the 3 selections. Such a series of bets is commonly known as a ‘Patent’, or a ‘Trixie’ if the singles are left out leaving only 4 bets. The greater the number of selections to choose from, the greater the number of combinations available. Combinations are not, of course, restricted to doubles. If we wish to choose from 4 matches, there are 6 combinations of doubles and 4 combinations of trebles available, in addition to 1 fourfold and 4 singles.

Point spread: The predicted scoring differential between two opponents as quoted by a sports book.

Pony: Bookmakers slang for £25.

Price: Betting or gambling odds.

Punter: The individual who puts on a bet.

Round Robin: A series of three or more teams in 2-team accumulators. A Round Robin means 3 selections in 3 (different) races, in 3 doubles, 1 treble and 6 single stakes about bets.

Runner: Somebody who places bets for another person.

Scout: Somebody who waits for what he thinks is an unusual strong wager. AKA. Sports Player.

Sharp: A sophisticated or professional gambler.

Singles: The simplest of all bets is the single. With a single bet on a football match, only one outcome is backed, and the bet can generally either win or lose, although in Asian handicap, there are other possibilities. With a simple win/lose single, a selection must be successful to achieve a return. A typical single match bet might be Liverpool to beat Manchester United at 2/1. If Liverpool win, a £10 stake would realise a profit of £20; if they draw or lose, the stake is lost. Singles odds are today generally available for almost any football game.

Special Bets: In an attempt to attract spread bettors into fixed odds football betting, some online bookmakers have started to offer specialised markets. Special bets include odds on the number of corners and bookings a televised match will have, odds for team performance, or the time of the first and the last goal scorer. These bets have their origins in the spread markets, and it is only through the availability of online gambling that fixed odds bookmakers have been able to break into this market.

Spread Betting: Spread betting is similar to a handicap type system of betting and it is primarily used in north american sports. In spread betting you back a team to cover a spread, essentially saying a team will lose by no more than 3 points, or will win by 5. In order for the spread to covered on a -4 for example, the winner would need to win by 5.

Super Heinz: A Super Heinz consists of 120 bets involving 7 selections in different events. The bet includes 21 doubles, 35 trebles, 35 four folds, 21 five folds, 7 six folds and an accumulator. A minimum of 2 of your selections must be successful to get a return.

Super Yankee: See Canadian.

Tic-tac: The ‘sign language’ with which bookmakers on the racing course communicate.

Trebles: A Treble consists of 1 bet involving 3 selections in different events. All must be successful to get a return.

Trixie: A Trixie consists of 4 bets involving 3 selections in different events. The bet includes 3 doubles and 1 treble. A minimum of 2 of your selections must be successful to get a return. 

Under: An increasingly popular football fixed odds market is total goals betting, sometimes known as over/under. A commonly available over/under bet available in football is over/under 2.5 goals.

Underdog: A team or individual that is expected to lose. Also known as the dog.

Value Bet: Simply put, if you believe the odds taken are better than the mathematical chance which the team involved has of pulling off the outcome, then you have a value bet. This means, that if a tennis player has an actual mathematical 50% chance of winning a match, and the odds on that player are above Evens, then bet value is better than the mathematical odds, so that is a value bet.

Void Bet: Void bets lead to stakes being returned by the bookmaker, and can occur in a number of situations. For example, if you placed a bet on the first goalscorer in a football match before the team selections were announced, and that player is not named in the squad for the game, your bet will be void and your stake returned.

Most bookmakers include in their conditions the terms under which bets will be void, and these typically include any circumstance whereby a bookmaker has made an error in quoting odds.

Wise guy: A well informed or knowledgeable handicapper or bettor.

Yankee: A Yankee consists of 11 bets involving 4 selections in different events. The bet includes 6 doubles, 4 trebles, and an accumulator. A minimum of 2 of your selections must be successful to get a return.